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The Death of the AFK Macro

08-02-2004 - Thunderheart, the Star Wars Galaxies community relations manager, announced Sunday that looping macros are being removed from the game, effectively eliminating the ability to run a macro without being at the computer. Not surprisingly, thereˇŻs a contingent of vocal subscribers that oppose the change.

The developers have made the decision in the interest of the overall health of the game. ˇ°AFKˇ± macros are detrimental to MMORPGs because they circumvent equity in character development and operation. Looping macros can perform a near infinite number of operations without requiring on-going human input, allowing SWG players to engage in combat, grind entertainer professions, and craft while not being at the computer; in other words, it lets players get ahead without earning their achievements (hmm, that kind of sounds like cheatingˇ­).

The most notable problem is that a large amount of ˇ°interactionˇ± involves characters watching or listening to entertainers who are running looping macros in order to cure battle fatigue. The fear is that with the removal of looping macros, entertainers will be extremely hard to find.

This should be the only problem that people have with the removal of looping macros.

Remember: this is a massively multiplayer online role-playing game. ˇ°Forcedˇ± interaction is essential to the genre. Yeah, battle fatigue was created to give a purpose to entertainers ¨C but the same argument can be made for any type of crafter, too.

Why not just eliminate armor smiths and weapon smiths and replace them with NPC vendors and a large selection of pre-made loot drop weapons? That would remove any sort of stupid ˇ°forcedˇ± interaction when you need to purchase new equipment. Hell, maybe SOE will remove bounty hunters from the game, too, so Jedi wonˇŻt need to worry about any forced player interaction with people that have the opportunity to kill them.

This issue should not be permitted to revolve around people who play contrary to the entire scope of the game. Undoubtedly, finding entertainers will not be as easy. Finding a macroing buffbot doctor will be nearly impossible. And the capability to engage in combat while AFK should never have existed. But thatˇŻs how it should be ¨C otherwise, the game becomes the exact opposite of what it was designed to be: an MMORPG.


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