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Guide to Skill Learning in Eve Online

There is no class-based leveling system in EVE. Instead, there is a very extensive skill system. Players choose from a wide variety of skills. You can train up to five levels in each skill, each with a number of sub-levels. Characters start with skills they selected during character creation and may also buy skill-training kits, which are sold like any eve isk other commodity, then rigged neurally to the character, much like knowledge is gained by the characters in ¡°The Matrix.¡±" Skill-training kits vary widely, both in price and availability. Once you learn a skill, you cannot unlearn it - but you don¡¯t need to. There is no limit to the number of skills or skill points a single character can attain. Skill advancement Character advancement is accomplished through the activation of skill training kits. Once a training kit is utilized, a certain period of time must elapse before training is complete and the skill is functional. The activation time required is measured in real time and training continues regardless of whether or not a player is connected to the eve online isk game. The training time needed for skills may range from less than an hour to several days, depending on the type and complexity of the skill. You may only train one skill at a time and only on one character at a time per account. Time elapsed during training may be monitored through the character sheet. You may purchase skill packs through the market either from players or NPCs. The cost and availability will vary, based on the supply and demand of the skill. Obtaining all skills The likelihood of an Eve Isk character being fully trained in all available skills is virtually zero and not something that could be easily achieved. Advancing a skill, particularly at the higher levels, takes time and new skills are introduced occasionally as the game grows and additional features are introduced. Estimates have indicated that it could take as long as three years for a character to be at the top level of all available skills. By that time, many more skills will have been added. Though it may seem like gaining skills could be a grueling process, the unique training system in Eve Isk is unheard of in other MMORPGs and contributes greatly to EVE¡¯s appeal. Skills affect on game play Skills have a number of functions in Eve Isk. They dictate the type of ships, weapons, and equipment characters can use. Skills can also influence how efficiently characters can use their equipment. Furthermore, skills give the character access to certain advanced or highly specialized options in the eve online isk game, ranging from advanced skills relating to researching improved weaponry to managing corporations, factories, and so forth. skills and Character Death When your ship is destroyed in EVE online isk, you do not immediately die. You are encased in a goo-filled capsule commonly called a ¡°pod¡± (see the story ¡°The Jovian Wet Grave¡± for more on this). If this capsule is destroyed before it gets away to the safety of another system or a station, your character dies and your clone is activated. Being shot down in Eve Isk doesn¡¯t always result in the death of the character. Though not visible, your character is tucked away inside your pod, which is then nestled into the ship. Most lost battles will result merely in the destruction of a player¡¯s ship, leaving him floating in a pod he can pilot back to a station where he has another ship stored. If the player does not have a back-up ship, a standard starter frigate will be given to him by the NPC insurance corporation. To kill a character, the pod itself must be purposely destroyed once the ship is annihilated. The consequences of destroying a capsule are much more severe than destroying a ship. If a capsule is destroyed and the character killed, or ¡°podded,¡± he will reappear in a cloned replica of himself. The quality of your clone determines how many skill points you retain when the clone is activated. You start the game with a very basic clone. Wise eve isk players keep their clones updated so that in the event that they are pod-killed, they lose no training time. When your clone is activated and you had more skill points than the clone was rated for, you stand to lose a percentage of the ¡®excess¡¯ skill points. This means you would have to train some skills back up to their previous levels, losing precious training time. Character paths A Guide To Attributes and Skills Attributes When you create a character certain attributes are allocated to him or her. The attributes in Eve Isk are: • Memory • Intelligence • Perception • Willpower • Charisma As you select certain schools and specializations during character creation, your attributes are tailored to reflect this. So for example a scientist should have higher Memory and Intelligence. A fighter will tend have higher Willpower and a trader will have higher Charisma Importance of attributes These attributes are the most important factor in training skills. All skills have a primary and secondary attribute. The higher the attribute, the faster eve isk any skill using that attribute will train. If you have a high attribute that is the same as the primary attribute of the skill then the skill will train faster. Effects of attributes Obviously the attribute setup you get at creation will have a big influence on what skills you can train quickly. As mentioned before, if you have specially created a character for fighting then you should automatically have reasonably higher Perception and Willpower attributes (which are the primary attributes linked for training to all Gunnery class skills. If you have a weak attribute in the primary attribute of the skill you wish to train learn then the training time will be subsequently longer than it could have been. The differences in your attributes can make a SIGNIFICANT difference in the eve online isk time it takes you to train a skill (especially when training higher skill levels). To check the primary and secondary attribute requirements of a skill then left click it in skills window (in your character sheet) and select the ¡®Attributes¡¯ tab. If you haven¡¯t trained the skill yet then you can use ¡¯show info¡¯ on the skill training booklet and it will also show you the primary and secondary attributes. .

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