
persistent problem: Shattered Galaxy vs. EVE Online
Persistence is a desirable quality in an online world. Players want to feel like the game world is ¡°alive¡± and that their actions and the actions of other players have real consequences. RUNESCAPE GOLD Allowing Eve Online Isk players too little impact can make the world feel static, while too much could potentially break the Eve Isk game. If two factions are allowed to fight for territory, what happens if one faction is completely overrun? If the game¡¯s ¡°story¡± progresses, will new players just miss the earlier chapters? Let¡¯s take a look at two examples of MMO games with persistent world elements: Shattered Galaxy and BUY SWG CREDITS Online Isk.
Shattered Galaxy
Shattered Galaxy (official site) (MMOHub review) allows Eve Isk players to affect the game world, but their effects are trivial. Each planet in Shattered galaxy is divided into a number of territories, ruled by one of three factions. Eve Isk players from one faction can invade territories of another faction, and the battles are played out similar to an RTS, with squads of units on an isometric, 2D map. Whichever faction wins the battle owns the territory, at least until the next battle. Unfortunately, owning territory is quite unimportant. At one time, the blue faction may control half of the planet, and a few hours later it may be pushed back to a dozen territories behind its unassailable capital. Blue¡¯s citizens are unconcerned, since those lost territories contain nothing valuable.
Shattered Galaxy tries to make holding territory more important by periodically awarding points to each faction based on the number of territories it holds. When the faction¡¯s points reach a certain threshold, all players on that faction receive special resources for ¡°completing the war¡±. The ¡°winner¡¯s¡± counter is reset to zero, and all three factions continue gaining points. Each faction takes turns winning, but no one loses and the war never ends.
Shattered Galaxy gives players the ability to alter their world map, but the changes are ephemeral and unimportant.
EVE Online
EVE Online Isk (official site) also lets players alter the game world, but in much more powerful, meaningful, and often painful ways. EVE Isk¡¯s single server spans a galaxy of thousands of solar systems. The center of the galaxy, when new players start out, is a relatively static and safe place. NPC police ships will warp in to attack Eve Isk players who fire on other players. NPC agents at various space stations will offer a limited number of quests, which will eventually start repeating themselves.
On the galactic rim, the Eve Online Isk game is completely different. There are no NPCs or pre-defined factions. Solar systems are owned by alliances of corporations (a corporation is essentially a guild). Players run their own economies, mobilize their own war machines, and plot their own political intrigue. Weapons platforms and jumpgates built by Eve Isk players need supplies to keep operating, and these supplies must be mined by players and transported by players in armed convoys, lest enemies waylay and destroy them. When a corporation loses a solar system to another, any assets its members have stored in the local space stations are trapped there. Players themselves may be trapped as well, logging on after a lengthy absence to find themselves on a space station in a system full of hostile ships. Although they cannot be attacked while on a station, launching a ship would invite a swift death. EVE Isk gives its players great freedom to shape the galactic rim into whatever they wish, which turns out to be a Balkanized version of the Wild West, full of shifting alliances and danger. Despite all the control available, the lack of safeguards keeps some players away.
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